Friday, December 20, 2019

The Nature of Play Essay - 1804 Words

Scenario) You are working in an Early Years setting and within the team there is conflict about the nature of play and its role in the curriculum. Demonstrate your knowledge and understanding of the nature of play, explain what it is, why children engage in it and how it contributes to children’s development and learning. Critically engage with the literature and include the views of key theorists about the significance of play ‘Early childhood education is underpinned by a strong tradition which regards play as essential to learning and development’ (Wood Attefield, 2005: 1). This view is derived from educators such as Vygotsky, Frobel, Bruce, Isaac and Moyles who have carried out various research and observations on the effects of†¦show more content†¦Such an importance is highlighted by Vygotsky: ‘in play, a child always behaves beyond his average age, above his daily behaviour, in play it is as though he were a head taller than his normal self’ (Tassoni Beith, 2002:366) Hence the engagement of play allows children to demonstrate knowledge and abilities which are beyond their everyday competence. On the other hand, despite play allowing children to gain new knowledge and experience, it can also allow them to express skills and techniques they already posses, allowing them to adapt, refine and use them in new situations. ‘Every human child is born with the biological possibility to play’ as stated by (Bruce, 2001) therefore many children are eager to play when given the right environment and resources. Play is an activity that is self driven and freely chosen by each individual child thus making it more likely to be carried out. ‘Whilst playing, a child creates their own rules therefore he or she is determining what is the right or wrong way to carry out the activity’ (Wood Attefield, 2005). This open structure to play, leads a child to experiment and engage in new situations without the fear of failure thus fostering their mental growth. The notion of play allows a child to take on an ‘inventive role in constructing new ideas and setting their own goals’ as described by Smidth (2002:8) thus allowing them to build onShow MoreRelatedHuman Nature in a Shakespearean Play1446 Words   |  6 Pagesabout human life and personality from novels than from scientific psy chology† – Noam Chomsky The audience in a play is the most important aspect because of each individual’s interpretation and point of view. While an author or playwright may have certain themes or things to be reflected in the play, that may not always happen and several plays often have several meanings or theme. A play written by William Shakespeare has stood the test of time and sparked many debates, regarding the many themes andRead MoreHuman Nature in Shakespears Plays2096 Words   |  9 PagesTopic- in Shakespeare’s plays how is his unusual detailed knowledge of nature as well as of human beings shown? Shakespeare was a man who deeply loved nature and the beauty of it. He was not just an author who experienced and enjoyed nature but also as someone who studied, understood and knew nature intimately. In this essay there will be discussions about how Shakespeare would often use examples from nature to describe the nature of human beings in his plays and how did he show a deep understandingRead MoreEssay The play Amadeus and the Destructive Nature of Jealousy533 Words   |  3 Pages The play quot;Amadeusquot; is Mainly Concerned With the Destructive Nature of Jealousy This passage is all too true, both in Peter Shaffers ‘Amadeus and in life in general. However the play is also concerned with the destructive nature of ignorance and naivety. Salieri is jealous not just of Mozarts talent, but of the fact that God gave the talent to â€Å"Mozart †¦ spiteful, sniggering, conceited, infantine Mozart†. He is envious of the vessel of Gods laughter at the ‘patron saint of mediocrityRead MoreSophocles Antigone : A Play That Deals With The Nature Of Justice2010 Words   |  9 PagesSophocles’ Antigone is a play that deals with the nature of justice on multiple levels. But at its core, the play centers around the plight of the titular Antigone, as she attempts to find a proper burial for her brother Polyneices. However, Antigone’s mission directly contradicts the decree of the powerful Creon, who refuses to allow Polyneices this burial, even if such a stance goes against the will of the gods. Eventually, Creon responds to the ire of the gods and finally gives Polyneices an honorableRead MoreThe Ideas Of Theorists That Have Influenced The Changing Nature Of Play3164 Words   |  13 Pageschanging nature of play and how practitioners can plan purposeful play within curriculums, approaches and frameworks. Other key points of this essay include how play and recreation enrich the lives of children or young adults and what that means for practitioners. Hurd and Anderson, (2011) states that â€Å"play is imaginative, intrinsically motivated, nonserious, freely chosen and actively engaging, where as recreation is an activity of leisure and considered to be ‘fun’. Over the centuries play has changedRead More Nature Versus Nurture: Both Play a Role in Development Essay528 Words   |  3 PagesNature versus nurture is a commonly debated topic in the scientific world. For example were all child molesters abused as children themselves or are their genes or other factors to blame for their bad decisions? Genes seem to determine much about children, such as eye color and height, but do they also determine behavior and overall health, or is the environment the children were raised in to blame? For example, when a child is misbehaving, is it the parents responsibility to take the blame forRead MoreDo Humans Play Climate Change Or Is It Just Mother Nature?916 Words   |  4 PagesDo humans play a part in climate change or is it just mother nature? I believe that humans are play the main role in climate change. Since the Industrial age humans have played the main role in climate change because of greenhouse gases which cause the greenhouse effect. The main greenhouse gas that we emit is carbon dioxide from the burning of fossil fuels, the other greenhouse gases that we emit are methane, Nitrous Oxide, and Fluorinated gases. These greenhouse gases will absorb and re-emit someRead MoreNurture Plays a More Dominant Role in Humans Development than Nature986 Words   |  4 Pagescountless decades now and is better known as â€Å"Nature versus Nurture†. The continuous controversy on whether or not children develop their psychological attributes based on genetics (nature) or the way in which they have been raised (nurture) has pondered the minds of psychologists for years. Through thorough experiments, studies, and discussions however, it is easy to see that nurture is far more important in the development of a human than nature. The Nature versus Nurture argument can be traced backRead MoreThe Omen: Forces of Nature Play a Very Important Role in Julius Caesar1127 Words   |  5 PagesForces of nature play a very important role in Julius Caesar. There is much attention paid to omens and nightmares and how they foreshadow Caesars death. The events that lead to the death of Julius Caesar are predicted by omens from multiple characters such as Calpurnia, Caesars wife, the Soothsayer, and a teacher, Artemidorus. The omens in the play were ignored by a majority of the main characters. Even though ignored, these omens appear even after Caesars death to show the guilt-ridden nature of theRead MoreWilliam Shakespeare s Othello Is A Play About Human Nature And Relationships1400 Words   |  6 PagesShakespeare s Othello is a play about human nature and relationships. By studying these human relationships, differences in race, gender and class suggest that as in all other societies, Venetian society consists both of empowered groups, and constrained groups. These relationships, discussed with reference to Othello, Desdemona, Iago, Emilia, Cassio, Bianca, Lodovico and a number of other characters, are revealed through words and actio ns. The relationship between Iago and Emilia is a superb example

Wednesday, December 11, 2019

Game Engines free essay sample

Game engines are collections of modules of simulation code that developers come up with to create and develop video games. They offer a software setup that handles sound, 2D or 3D graphics, language (more often known as scripting), artificial intelligence, memory management, streaming, threading, generic physics and/or dynamics for the gaming environment among others. The game engines have not always been here; their development has progressed with time and with them come various factors, that is: a) Their origin and history, b) The concept of reusability and middleware, c) The major types available today, ) Their uses of game engines, e) Their effects to the person, f) and Their effects to the society. Historical research has shown that game engines development began in the early 1989 with developing Ultima Underworld. Followed in 1993 by Doom Engine developed by ID software with the ability to represent objects in 2D but creating illusion of a 3D title. We will write a custom essay sample on Game Engines or any similar topic specifically for you Do Not WasteYour Time HIRE WRITER Only 13.90 / page Before invention of game engine developers had to start developing from the beginning every time they produced a new game. Introduction of Doom and invention of the reusable engine, time spent coding the basic reduced significantly (Lilly, 2009). In 1993, there was development of Nuke Nukem 3D in 1993 with help of Build Engine and it created 3D illusions in 2D interface through varying sectors with different heights. In 1995, the first 3D engine developed in DOS base was the XnGine that used high-resolution graphics. In 1996, ID Software came up with Quake engine. It had very little processing requirements and a less-strained CPU (Kaufmann). In 1996, developers introduced Renderware and it became a very popular engine for various multiplatform games among them GameCube, Xbox, PlayStation 3, and PSP. In 1997, there was development of Quake II also known as ID Tech 2 engine it supported OpenGL (Open Graphics Library), colored light effects, DLL and the command in C. Introduction of GoldSRC in the market marked a new turning point since it had OpenGL and Direct3D. Next was Unreal engine in 1998 with its own language and map editor, UnrealScript and UnrealEd respectively. Quake III was an edition Quake II developed in 1999. With the second year of the 21st century (2001) came Geodmod engine (short for Geometry modification). Also in the same year, there was a creation of a new engine, the Torque engine; it offered change of the game, FPS Tribes 2. It came with fly rendering, fewer polygon counts, and a world map editor (Maurina). Later in 2004, developers introduced Doom 3 engine, it had a special feature of allowing light surfaces processing in real-time but with soft shadows. The next major game engine creation was the Unreal engine (2007) and Frostbite (2009) which raised the bar for game engines. An example of a game using the latter engine is the Battlefield: Bad Company. Finally, the most recent engine by Crytek is the Cry engine being a cross-platform engine and allows commanding in C and C++. Prior to older times where developers would come up with game engines, most game developers today prefer to use the already existing engines only that they put unique features in their work. At the same time, firms that develop game engines find it more economical to build game engine components as opposed to use a number of programmers to come up with new game engines. The reusability of game engines is possible due to the concept of middleware in-game engines. Middleware is software enabling a given number of programs to interact with one another. It can also be in a single application providing an opportunity for separate aspects of a program function concurrently. Now with this, they give developers a custom API allowing them to make use already existing functions and commands instead of developing their own. Therefore, the firms we had mentioned earlier are fondly called middleware providers. The engines came in different aspects, flavors, functionality and so on. We will single out eight that are easy to work with and more common in the developers world today. First, we have the RPG Maker that pretty simple to use. It has versions for PlayStation, PlayStation 2, and Windows PC. However, it becomes cumbersome to program anything other than RPG when using it. Second, MUGEN mostly used in the fights class and is actually strong though rigid and does not allow deviating much in the design mechanics. Thirdly, the Adventure Game Studio mostly used in the easy to play games where you change direction and click, for instance in games such as Myst and Grim Fandango and has its latest update in April 2011. Unfortunately, not all Mac OS and Linux users can use it. In addition, the Gamemaker is another type that is more flexible with design compared with the rest although it involves a lot of programming. Unity comes as the fifth type and is mostly used in mobile electronics such as the iPod, iPhone, PC and Mac. It has really gained a foothold in the game industry. Next one is the Gamebryo that is simple and easy to use though it requires good coding knowledge. XNA Game Studio by Microsoft that enables a game developer to make a game no matter its size though it is Xbox related thus giving some level of hardship. Finally, the Unreal Engine makes any genre of games no matter the financial ability. Most developers view it as the current best engine available. Apart from being used for developing games, game engines cater for poststroke patients as suggested by Flynn, Sheryl PT, PhD; Palma, Phyllis PT; Bender, Anneke PT in their Case Study Report, Feasibility of Using the Sony PlayStation 2 Gaming Platform for an Individual Post stroke: A Case Report. To add-on that, they are used in visualization as suggested by Dieter Fritsch and Martin Kada in their study Visualization Using Game Engines. Game engines have varied impacts on people depending on the same. First, we look at the positive impacts on an individual. Thanks to the engines, developers have come up with games that offer an opportunity for people to cool off from their daily activities and move on to a new world with controlled events. Additionally, games are a source of entertainment and could develop into a hobby. However, it can lead to addiction reducing creativity in people, affects their social lives, and have problems relating with other people because of dealing with inhuman characters all the time. The subject has positive impacts on the society; developing a game engine generates a significant amount of money that translates to an improved society livelihood. Furthermore, people develop hobbies from playing games. This significantly reduces the crime levels in the society; this is because idleness can lead to crime when people look for ways to keep themselves busy. Game engines also have its negative impacts to the society. As stated earlier, addictions to the games make people less creative and have problems on people. This culminates in societies stagnating with little or no development at all. People have more disagreements, conflicts, and disputes due to lack of well-developed social skills because of the above mentioned. In conclusion, a game engine is a toolkit with various functions and commands modified by the game developers with various features to create games. They have developed over the years from the use of vector graphics and evolving to creating illusions of 3D using 2D sprites and most recently developments of fully 3D graphics games. The benefits of the game engines are that they are pre-written and thus many users can use them to come up with different games. There are many types of the said engines but a few are very common with Unity being the favorite among many developers.

Wednesday, December 4, 2019

Tale Of Genji Overveiw Essay Example For Students

Tale Of Genji Overveiw Essay 1. The men expected the â€Å"hidden flower† to be from the upper class, however, middle class was acceptable. Being in the lower class was totally unacceptable. The woman must have flawless beauty, intelligence, faithfulness (even though this was hypocritical), and submission. Submissiveness is a wishy-washy characteristic because Genji was most attracted to those that rejected him and did not accept his advances as Murasaki and Aoi did. Genji wanted to mold the perfect woman or â€Å"hidden flower† out of Murasaki. She was hidden away and he kidnapped her to make her into who he wanted her to be. Genji seemed to enjoy the chase and challenges involved with women. He seemed to move from one woman to the next to boost his self esteem and solidify his image as a man. Each woman had admirable traits; however, each woman had very distinctable flaws to Genji, which discredited her from being the â€Å"perfect† woman. For example, Murasaki was very young and not submissive due to her immaturity. Aoi was very harsh and provided no chase for him because she already belonged to him. Rokujo was seven years older than Genji and was very jealous. The Saffron Flower did not possess the flawless beauty that was desired. All of these women were beautiful in their own ways; Genji was too blind to realize it. 2. Geni was charming on the exterior to most that knew him. However, a closer examination reveals that he is selfish, uncompassionate, unfaithful and superficial. He is everything I am not looking for in a man. He sees what he wants and he takes it, as he did with Murasaki. He is very hypocritical. Genji expects his wife to be faithful to him while he is constantly sharing himself with other women. Lady Murasaki does praise Genji; however, her compliments do not match his actions. Lady Murasaki might have experienced a similar experience in her own life. She might have been using Genji as an example to show how men are praised for doing immoral acts such as being unfaithful when women are ridiculed for such acts. 3. Women are expected to serve men submissively. They are like flowersbeautiful, fragile and they have no choice in who comes along and picks them. Women were used for entertainment and satisfaction. The book seemed to basically revolve around Genji’s relationships with women. 4. Clothes represented social status throughout the novel. Even if women were not completely acceptable to Genji, he would send them clothes to bring them up to his standards. People were very self-conscious of style. Still today people are judged based on name brands and styles of clothing. 5. Sneaking around was a central theme in the novel. Shadows and screens enhanced this subject. The houses and rooms were easily entered and open which might have represented the ease with which Genji entered into affairs with various women. The houses were remote which made sneaking around possible. Several instances occurred which represented the characters emotions and the events taking place. For example, the storm after Aoi’s death represented the mourning and darkness in Genji’s life. 6. Poetry and letters were the main form of communication throughout the novel. Secrecy and coded information were very important as well. Secrecy made the encounters more exciting and mystifying. People were judged by how well they wrote poetry and the style in which it was written. The color of the paper was also vital for it set the mood and communicated unwritten emotions. English Essays